We have already covered the Squeaky Wheel Form in the show. That version was a single direction – 4-6 throws in one direction as a session, and then, perhaps 4-6 throws in the other direction – which can be considered the “standard” version of the form at the Green Belt level. This week’s version is the alternating expression of the form which is 1 jump and catch in the clock direction followed by 1 jump and catch in the counter clock direction. This makes the form much more fluid and flowing and puts the focus on flatwork.
FunKey is a terrific crossover game. The biggest problem training it is the scale of the field and the organization required to paint it up. For a few years now we have been using a Hashtag SweetSpot, and this simple field set up can be used with most of the games including FunKey.
A flatwork green belt Disc Quan Do form, the 4 Way Flank is a form that explores purposeful Team Movement and covers the entire field. 3 Working Flanks and a Front Cross, the 4 Way Flank is a key form for flowing flatwork and controlled purposeful Team Movement.
Episode 9 of DiscDogger Weekly is jam packed. This week we’ve got a couple of rounds of Throw N Go, an unboxing, an advanced vaulting lesson and some Team Movement Disc Quan Do stuff with Obi (Not a Border Collie) & Loot.
Disc Quan Do is a disc dog martial art. It means “Way of the Disc Dog”. In a pop culture sort of way, it is a silly thing, I mean, “Disc Quan Do”… While it is a bit silly in a pop culture sort of way, it is quite sincere in reality. Martial arts are more than fighting and more than sport. It is the study of fighting as well as the study of the self and is not of “sport”, it is art.
Flatwork is not Border Collie stuff. Flatwork is a fact of disc dog – it is happening in the game of disc whether you are working it or not. The Flatwork Compass is a tool we use to cultivate and develop communication and understanding of Team Movement from both the dog and handler.
Vaulting a Disc Dog is a complicated process. We break this complex process down into 3 basic functions – Tell | Trigger | Target. We have already covered the Tell function in an earlier DiscDogger Weekly. After you Tell the dog what we are going to do and where we are going to do it, then we Trigger the skill. We have covered the Trigger skill here on the blog in various places.
DiscDogger Weekly #8 homes in on Team Movement & Flow. We’ve got some UpDog Games, Throw n Go, FunKey, 7 Up, and 4 Way Play. We’ve also got an in depth look at the Figure 8 Cross and Squeaky Wheel Forms from the Disc Quan Do, Disc Dog Martial Art program.
Creating arcing, round lines in disc dog team movement is no easy task. It is rather simple, but it ain’t easy. The Squeaky Wheel Form is a terrific tool for creating shapes in your game and working on the component Functions of the Leaping Catch while improving your throwing skills.
Team Movement is hard for many people because it is more than tricks. Team Movement is moving together. This is often easier said than done with a ballistic collie or a disc seeking missile, but it is an important concept to keep in mind while training your disc dog.