Ron & CupCake warmup with some flatwork for leaping and get down to some embodied experience with the Play+ Primal Game – This, That, the Other.
This sequence was created with the assist of FlashJam GPT, an AI Sequence building assistant.
via PVybe on YT: YouTube https://www.youtube.com/watch?v=IuiXAzhgbok
Shaping is a learning technique where successive approximation and a Positive Marker are used to teach behaviors and communicate concepts. Successive approximation essentially means continually closer to the target behavior. So Shaping is... More a Leaping Catch can, and should be a full time job. Always throw with the intent to deliver the leaping catch unless working something specific that requires a specific approach, speed or distance that is incompatible with a leaping catch. Out throws are glory, not afterthoughts.
Within a game of disc dog freestyle there are many opportunities to reinforce and shape the leaping catch and to turn the speed regulation required for the leaping catch into a habit that is ever present in your freestyle game.
The Primal Elements of Play is willing, self-induced engagement in, and the experience of, novel, consequent opportunity. More are a featured aspect of Play+, and are shaped and honed as a product of embodied experiences. An Over is any leaping catch that happens over top of the handler’s body. Overs are usually named by the part of the body over which the dog flies, i.e - Leg Over,... More the course of the development of this philosophy, JJ Gibson’s Affordance theory and direct perception crossed my path and the Primal Elements seem to be key elements of the perceptual array for direct perception.
The Primal Elements in Play+ serve as the fundamental building blocks that shape the entire play experience. They are the core ingredients that define what actions are possible, how those actions are understood, and how they are linked to form more complex behaviors and processes.