Play+ | The Primal Elements of Play

The Primal Elements in Play+ serve as the fundamental building blocks that shape the entire play experience. They are the core ingredients that define what actions are possible, how those actions are understood, and how they are linked to form more complex behaviors and processes. In essence, they’re the grammar or syntax of play, providing the rules and structure that make meaningful, enjoyable interaction possible between you and your dog. They’re essential for turning abstract concepts into real-world actions, paving the way for more complex forms of engagement and learning.

Presence

In the context of Play+ and the natural philosophy of play, “Presence” forms the bedrock of the primal elements. It encapsulates the immediate, phenomenological experience of both the dog and the handler in the context of their environment. Here’s how its constituents manifest:

Attention

Attention is the primal currency of engagement in Play+. It is both the starting point and the feedback loop for all actions and reactions. It’s the mechanism by which the dog and handler focus on each other, acknowledge each other’s cues, and make decisions, as well as focus or attend to the task or target at hand. It’s the initial “switch” that activates the play environment, channeling both parties’ energies into the immediate Now.

Dismissal

Dismissal serves as a counterpoint to attention. It’s the mechanism by which either the dog or the handler can take a step back, disengage, and reset the play environment. This can be a constructive pause, allowing for the readjustment of strategy, aim, or tone. It also serves as a “cooling” mechanism, providing a buffer against overstimulation and allowing the re-calibration of the play dynamics. Dismissal, intersubjectively speaking, is one agent being off-limits or not available at this time.

Initiative

Initiative is the driving force behind the play process. It’s the will to act, to respond to cues, and to engage with the environment and each other. In Play+, initiative flows dynamically between the dog and the handler, influenced by cues, triggers, and the consequent flow of actions. It can be a cooperative, thoughtful effort or a tug-of-war of wills, but the balance of initiative defines the pace, tone, and direction of the play experience.

Space

Space serves as the operational arena where the dog and the handler interact, offering a complex interplay of physical and psychological dimensions. The primal elements under Space help to define this arena in more specific terms:

Pressure

Pressure in Play+ can be understood as the invisible force that guides movement and decision-making. It’s the push and pull between the dog and the handler, and even the environment, that influences direction, speed, and actions. Pressure can be applied through cues, body language, or even intent, and it serves to move or freeze the players in their tracks, guiding their pathway through the play space.

Position

Position defines the specific locations and orientations of the dog and the handler within the play space. It influences what actions are feasible and what are not, setting the stage for the dynamic unfolding of play. In Play+, Position isn’t just a physical coordinate; it’s also a psychological state that affects and is affected by attention, initiative, and affordances. For example, a dog’s position relative to a handler can signify readiness, curiosity, or even apprehension, each leading to different pathways in the flow of play.

Threshold

Threshold serves as the dividing line between different states or spaces within the play environment. This could be as tangible as the boundary between the play area and the rest area, or as intangible as the line between curiosity and fear. In Play+, crossing a Threshold often signifies a change in state or intent and comes with its own set of affordances and constraints. For example, moving from a “waiting” state to an “action” state would involve crossing a psychological Threshold, replete with a change in attention, pressure, and even the set of available actions.

In essence, the primal elements under “Space” serve as the scaffolding that organizes the environment of Play+. They set the parameters within which the dynamic interplay of actions and reactions unfold, each adding its own layer of complexity and nuance to the interactive experience.

Intent

Intent embodies the directed focus and purpose behind the actions and interactions between the dog and the handler. The primal elements under Intent further elucidate the specific channels through which this focus manifests:

Trigger

A Trigger is the spark that catalyzes action. It’s the moment where potential turns into kinetic, where planning turns into execution. The Trigger is a culmination of various elements like attention, position, and pressure, and serves to launch the dog and handler into their next phase of interaction. Whether it’s a vocal cue, a hand signal, or even a change in eye contact, the Trigger is what sets the wheel of actions and reactions in motion.

Targeting

At its most primal level, Targeting in Play+ is about the act of selecting and focusing on a particular object or point in space. It could be the dog’s attention drawn to a toy, the handler’s hand signal indicating a specific direction, or even the shared focus of both on a common goal. Targeting serves as the compass that guides actions, helping to define what is relevant and what is not in the ongoing play process. It adds a layer of specificity to the interaction, helping both dog and handler understand the “where” and “what” of their joint endeavor.

Duration

In Play+, Duration refers to the span of time an action or state is maintained. It’s a measure of sustained focus, attention, and action. Duration gives depth to the play experience, extending moments and allowing for more nuanced interactions. Whether it’s holding a pose, maintaining eye contact, or keeping a grip on a toy, Duration adds a temporal dimension to the unfolding play, offering opportunities for deeper engagement and learning for both dog and handler.

Together, these primal elements under “Intent” serve to guide and shape the flow of actions and interactions in Play+. They define what gets initiated (Trigger), what gets focused on (Targeting), and how long it lasts (Duration), each adding a layer of meaning and direction to the play experience.

Affordances

In the Play+ framework, Affordances refer to the potential actions or interactions that are offered by the dog, the handler, or the environment. These are not just possibilities but are integral aspects that shape the flow and outcomes of the play session. Here are the primal elements under the category of Affordances:

Bite (Take)

In Play+, Bite or “Take” refers to the dog’s capacity to grab or take hold of an object, usually a toy. This affordance is crucial in many play interactions, such as fetch or tug-of-war. The act of biting or taking offers the dog an immediate sense of achievement and taps into their natural SEEKING and PLAY systems. For the handler, recognizing and effectively utilizing this affordance allows for a dynamic range of play scenarios, from simple fetch games to more complex multi-object interactions.

Drop (Drop)

The Drop affordance in Play+ signifies the dog’s ability to release an object from its mouth. This is an essential component for smoothly transitioning between different phases of play and for setting up new actions or sequences. Mastering the “Drop” affordance allows for more fluid and complex interactions, providing the dog with satisfying achievements and setting the stage for the “Next” phase in the cycle of engagement.

Give (Pass)

In Play+, the Give or”Pass” affordance represents the dog’s capacity to hand over an object to the handler. Unlike a simple “Drop,” which might occur anywhere, “Give” typically involves the dog approaching the handler to transfer the object directly. This affordance enriches the interaction by adding a layer of cooperative behavior between the dog and the handler. It allows for greater complexity in play routines and can serve as a bridge to other activities or sequences. For example, a successful “Give” could be followed by a new cue, leading to another round of action and engagement.

By understanding and leveraging these primal affordances—Bite, Drop, and Give—the handler can tailor the play session to the dog’s strengths and preferences, facilitating a more rewarding and engaging experience for both. These affordances serve as vital building blocks in the Play+ framework, enabling a variety of games and interactions that contribute to a holistic understanding of play as a dynamic, co-created experience.

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Ecological and Enactive Aspects of the Primal Elements of Play+

The Primal Elements of Play are a featured aspect of Play+, and are shaped and honed as a product of embodied experiences. Over the course of the development of this philosophy, JJ Gibson’s Affordance theory and direct perception crossed my path and the Primal Elements seem to be key elements of the perceptual array for direct perception.

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