Concrescence is a 3 part decision making process created by Alfred North Whitehead. Images are screen caps from the video below hat tip to Matthew D. Segall, Process Philosopher, aka: @Footnotes2Plato.
The Many become One and are increased by One.
The Roots are Experience, The Bulb is In Play+, "Prehension" is a concept borrowed from the philosophy of Alfred North Whitehead. It refers to the process by which the dog perceives and interprets the cues and the actual world around... More + Aporia. The Trigger is the Flower.
The 3 Step Process of Cooperative Concrescence
- The Roots are our Experience
- The Bulb is Prehension + Aporia
- The Trigger is the Flower.
Eternal & Perished Objects
Things & Processes that have been actualized to satisfaction in the past make up the “Perished Objects” on the left.
The “Eternal Objects” are Concepts & Facts, and certain Things & Processes that are Known and have been actualized to satisfaction in the past.
Physical Pole & Mental Pole
The The Physical Pole is a concept drawn from Alfred North Whitehead's philosophy and adapted in the Play+ training philosophy. It represents the moment of actual engagement where the behavior begins, initiated by a... More is the Concrete – muscle memory, autonomic, reflexive thoughts and actions.
Affective experiences of the ass hitting the ground, the experience of the nose actually touching the thing, the feet leaving the Spot is a “go to a place”, or “go to a mat” behavior. This means that the dog seeks out and performs a duration behavior on a spot of the handler’s choosing. A... More. These are the things we tend to mark and are concrete experiences from past concrescent events.
The the Mental Pole refers to the cognitive and perceptual elements of the play interaction. It encompasses the dog's understanding and anticipation of cues, their decision-making process, problem-solving skills, and attention focus. More is the Abstract – abstracted notions of how the Concepts & Facts work, and previous experience of Things & Processes and their relationship to those physical Affects.
Feelings & Affects are Concrete Reality.
Ideas & Relationships are Abstract Reality.
CAT – Cue – Aporia – Trigger
The Prehensions load up in the Cue. The Aporia while waiting for the Trigger is used to help ingression of the Concepts & Facts into the abstract reality the dog creates in the moments between the Cue & Trigger.
If there is no Trigger the dog goes as soon as they have successfully abstracted reality and collapsed the Physical and Mental Poles into Actuality.
If the dog initiates and the handler goes this becomes simple Pleasure or Affirmation and is an appetitive response and will not lead to satisfaction. In other words, the addiction will be for the cookie.
If the handler initiates the Trigger and meets the dog where they are and actualizes reality, hit or miss, the event will be an actualized response and will lead to satisfaction. In other words, the addiction will be for "Next" encapsulates the dog's anticipation of a forthcoming reward, sparking motivation and excitement. This expectancy creates a driving force that propels the dog through training, forming a continuous loop of engagement. When "Next"... More.
Pulling Reality Out of the Aether
During Aporia, Concepts & Facts and other eternal objects are ingressed into the Mental Pole to build the abstract reality and past experiences are referenced to usher the behavior and contextualize performance through the actualization process that begins with the Trigger.
Subjective Form & Aim
Subjective Form – is emotional baggage from the past – PAN (Pankseppian Affective Neuroscience) takes over here. Historical emotional affects: SEEKING and PLAY should be dominant for successful work. FEAR, RAGE, CARE, PANIC, LUST(?) are undesirable.
Subjective Aim refers to the dog's desired outcome or goal in any given scenario within the Play+ training methodology. It is the dog's intention behind their actions, which is formed based on their... More is guided by coherence or noise within the Subjective Form. They harmonize. If it’s successful satisfaction is achieved.
Hunger and Compulsion are motivators, but can and do create noise. Have to reference with PAN.
Striving for Satisfaction
Satisfaction – As soon as the Subjective Aim is achieved? It Perishes (Next!). It’s not this event it’s the Next event that matters.
Achieving Satisfaction Creates a Superject
The Diagrams from the Process Philosophy of Play:
A Superject is the satisfied Dog | Handler | Team’s consciousness that moves forward, on to the future for the Next novel Concrescent Opportunity.
The video below is all cued up. It’s super clear. Enjoy the process…