Building a routine is always a tough slog for new players. It can be paralyzing to not have clear direction and understanding. “How am I supposed to go out there and shake it, when I don’t know what ‘it’ is?”
This paralysis makes It is easy to avoid freestyle altogether. “I don’t think I want to play freestyle…” Or to have a game plan of “just go out there and wing it”.
I’m having some issues with Epic right now on this front. I’ve got a few more sequences to add to our routine, and am kind of paralyzed by the weight of needing to put something really, really good together. I’ve been avoiding serious routine work because it feels like work. So I guess what I should be saying is that routine building can be a tough hard slog, regardless of experience.
In an earlier piece I told you all that the best way to build a routine is to not build a routine, but to whip up a bunch of sequences and then link them together. If you do that you’ve got a routine.
Unlike a linear routine, a sequence based routine is modular and flexible. You can drop or add sequences without having to redo the whole shebang.
We build sequences with a Jam in a Flash methodology, all tricks get shuffled up and “dealt out”. The team plays them honestly, just the tricks dealt them, and lessons are learned, sequences are created, and sweet individual transitions between moves are assembled using the The Art of Linking Tricks is a sequence building methodology developed at Pawsitive Vybe leading to rapid development and deployment of disc dog freestyle sequences. Freestyle sequences are long behavior chains. A cued Wait inserted between tricks creates discrete conceptual understanding of each link in the chain while avoiding pattern training and lumping of the discrete tricks into a single...; a fancy way of saying “put a wait between each trick”.
Naming Something Gives You Power Over It
So you’ve got a bunch of sequences but no idea what to do with them?Once a sequence comes into existence in your brain, give it a name. Any name will do, but it might be a good idea to give it a name that leads you to the content of the sequence.
They’re catchy names and they mean something to me. They also are strongly connected to each sequence.
Once I got the name in my brain, the whole sequence can be easily and instantly recalled.
I don’t believe that is possible with a list. The Routine as list of tricks is always based upon what is before or after it. Breaking up that long laundry list up into 5-8 memorable chunks means less decisions and less moving parts.
Less decisions and less moving parts means less things forgotten or misplaced.
Write it Down X Times Before Your Round
If I’m concerned about forgetting my routine, I write the sequence list on the back of each disc, starting at number 1.
- Jakie Boom
- Most players have several overs and the Big Over is the largest, and most impressive of them. Frequently, the Big Over goes over the center of the handler’s body, but that is not a necessity. Generally speaking, the Big Over is your largest and most impressive Over.... A Hoop is an Over or Vault that travels through a hoop made from your arms or body. A Hoop expresses great teamwork and connection between dog and handler. Most Hoops are done without a disc being caught, but it is possible to do them with a disc that is thrown. Some Hooping Video https://www.youtube.com/watch?v=EHggmq32juw&list=PL8zWXaJfi1-ujLWCNOYG7H2kAiXIapOJq...
- Yachi BFly
- Repeating Rear A Cross is an canine agility term that describes a change of working sides. Your dog moves from your left to your right (Heel to Side) or from Clock to Counter. Crosses are labeled be the relationship of handler to the dog. A Front Cross is a cross with the handler in front of the dog. A Rear Cross has...
- Loot the World
- A Scoot is a Set Up Move where the dog scoots backwards between the handler’s legs. It’s a really clever Set Up Move, the image of your dog spinning around and shimmying backwards is really cool to see. It also Syncopates team movement, adding a some punctuation to the team’s flow. Scooting and Stuff https://www.youtube.com/watch?v=guaV8N3FtBU&list=PL8zWXaJfi1-t7qdCXbJ2pCOiUDxwPBmr_... & Screw
- [caption id="attachment_27605" align="alignleft" width="300"] Counter Clockwise Working Flank[/caption] Flatwork is the stuff that happens between the catches. How the team moves and transitions, often without the disc, is flatwork. Flatwork concepts in disc dog are taken from the agility and herding world and purposed towards chasing plastic. For the agility minded: The cued Drop is the previous obstacle, the catch... Out
- Reverse Leg Vault A Dog Catch is a great trick to use for hitting the crowd or for putting a strategic pause in your routine. The dog leaps to catch the disc and then you catch the dog. Often performed during a Gainer Flip, the Dog Catch highlight’s the connection between dog and handler. A Dog Catch can also be done without the...
Writing that down, 5-10 times, one list on each disc, right before you go out is a powerful mnemonic device. You are not likely to forget that list.
Also, if you happen to forget you can flip the disc over and have a very quick list of your sequences. Odds are you’ll remember before the disc is even flipped over.
I can’t remember ever fully flipping a disc over to get my bearings if I wrote them on each disc before my routine. It’s never happened.
Get Power Over Your Sequences
Name your sequences and gain power of them. The Give is a retrieve to the hand. A cued Give is a foundational skill that is not super useful in the actual performance of disc dog freestyle, and has huge applications for training and skills development . A Give is distinctly different from a Drop because of the localized nature of the skill. Give only happens in the hand,... them names that trigger the ideas or tricks the sequence contains.
Use this name as verbal and mental shorthand for the entire sequence.
Keeping track and navigating 5-8 well named sequences is easier than keeping track of 36 individual tricks, right?