Part I covered a bunch of techniques and concepts that we use to reinforce the catch and punish the miss. It also laid out the Path that Loot a I took to get to this point where the Offered Down is a good solution for reinforcing the catch and punishing the miss.
The first of a two part lesson on Punishing with a Pause and an Offered Down. It outlines several strategies for reinforcing the catch and punishing the miss and it hits on the path we took to get to this point
I think many disc dog freestylers, especially old schoolers and noobs are not overly interested in Frizgility because they don’t have the agility skills and/or don’t want to train and proof the agility skills. Some of us are not interested in creating a pattern with our dogs. But most all discdoggers have trained their dog to do an agility jump, or could very simply train this skill and the multi-tasking required to do something like a jump with a disc available is a terrific skill to have installed on your disc dog.
Back in the day there was this really cool disc dog freestyle show called Discdogger Weekly, produced by Josh Grenell, co-founder of the MN Disc Dog Club. Josh and I were kicking out a ton of great freestyle footage back in the day, and he was the first to come up with something that resembled a real show.
Last week while looking at my weekly output on YouTube and having shared every post on Discdogger FB Group, I thought I’d try to make a weekly show of it… I asked Josh if I could resurrect the show, and here we are.
The only thing you will do more in a round of freestyle than drop discs is to catch them, and that is only if you go dropless. Dropping discs is, literally, half the game, and dropping them at the right place and the right time is more than half of playing the game well.
This kind of proofing on the Cued Drop will enable greater disc management potential and enhance the Drop behavior in general. This work will enable Eppie & I to do things with the disc in his mouth that we would not be able to do without the experience and understanding that we can do work while he’s carrying and that the next trick is not the Drop cue.
It’s quite hard to flow with a dog who doesn’t drop on cue. This problem is greater if you treat action and interaction with the handler and disc as a cookie and expect the dog to Drop before offering the cookie. This is the way most of us like to install the Cued Drop as it affords the handler greater control over reinforcement of the Drop behavior.
Cue Before Do is standard operating procedure for teaching a cued Drop with discs. Cue Before Do means that you ask for and get the Drop behavior before giving the cookie which is “Do” – throw, next move, bite, etc. Because disc dog freestyle is really nothing more than a series of long behavior chains, many of which are dependent upon having the disc out of the dog’s mouth to complete, this makes complete sense and is logically sound.
Well, I’ve got some bad news for ya. Toss n Fetch is not helpful for shaping & reinforcing a cued Drop. And it’s probably worse than that, it’s probably damaging to the good work you are doing on the cued Drop. Especially if you’ve got a dog that drops late.
Go Around is a standard Set Up Move in disc dog freestyle. It creates timing and position with movement and is the standard set up for toss and fetch. It is this standard set up for toss and fetch that dominates the movement and as a result, most Arounds resolve or release to the front of the handler at 12 o clock in clockwise fashion.