discdogger weekly #18

DiscDogger #18 | Disc Throwing & the Shape of Things

Welcome to Episode 18 of DiscDogger Weekly, aka: Season 2 Episode 8. This week we’re focused on Shapes – how the dog, handler, disc, and team move and move together in space and time – and throwing.

Ron lays out some creative throwing and Team Movement lessons and Jack Fahle joins us for some games to enhance your distance throwing and competence in Toss & Fetch. We’ve got a couple rounds of freestyle dressed up to illustrate the intricacies of Team Movement & Flatwork.

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✌️Peace & Happy Jamming✌️

DiscDogger Weekly #18, a playlist generated weekly online disc dog show. Check it out and be sure to Like | Share | Subscribe to our channel. This piece brought to you by Patrons of Pawsitive Vybe and HeroDisc USA

Lessons all have links in the descriptions to lessons on the Pawsitive Vybe Disc and Dogs Blog. Most lessons are accessible only to Patrons of Pawsitive Vybe, but if you dig the show and want a little more you should become a patron to get full access and some goodies to boot.

This Week’s Lessons on the Blog

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Related Articles

The Purpose and Value of Recognizing Shapes in Disc Dog Freestyle

Shapes are created by the position and movement of dog, handler, and disc. And shapes can be created by the dog, the handler, and the placement of the disc. Shapes are a fact of disc dog freestyle.

When the dog leaves the handler for a catch, that tends to create a line. When the dog is away from the handler and moves across the field to make a catch, as in a Zig Zag or Around the World, that tends to create a Shape.

DiscDogger Weekly #14 – Puppies, Premature Ejumpulation, Bite Club, and Turning the World UpSide Down

We’ve got some sweet rounds of TimeWarp from Bite Club, the Grasshopper puppy’s 2nd Disc Dog Jam, some Epic sequence stealing, a bunch collection and tracking work to cure Premature Ejumpulation, and a few throwing lessons.

On Shapes in Disc Dog Freestyle

Shapes are more than just the trail left by the dog on the field, and the patterns created by the dog after the catch. Shapes differ from Flatwork, and higher level Shapes should not rely solely on how the dog releases after a catch. Shapes are how the dog moves to navigate the catch.

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