Flatwork with Obi, aka: “Not a Border Collie”, has been almost a weekly feature on DiscDogger Weekly. Obi is Apryl’s dog, so the videos are pretty much the only work I do with Obi, and the only freestyle training he’s been getting. Apryl runs him in toss and fetch and does some dock stuff with him. This is our 7th Team Movement training session, mainly Disc Quan Do stuff, since the beginning of August, you can watch the transformation in this playlist.
Team Movement is a great skill to teach to a puppy. It can be done in systematic fashion with cookies rather quickly. We have already worked to teach 5 Set Up Moves in 5 Minutes and created a communication system of sorts, now we’ll apply the same methods towards laying the foundation of Front and Rear Crosses.
Epic has a pretty crappy give. A few weeks ago that crappy Give cost us more than a few points in a big worldwide contest – “Not Cool, Eppie!” and not cool, Ron… It’s been a problem that I’ve dealt with since we started working and it really isn’t that big a deal to me as I don’t really care too much about Toss n Fetch, the extra 3-5 seconds it costs us hasn’t been worth the effort to focus on the skill – there’s so much more to learn and work on… Well, that’s about to change…
This method teaches a puppy everything they need to know about Team Movement in 5 minutes and immediately translates to disc play. It delivers 5 set up moves for interior Team Movement (one of them being a Scoot) and is a complete communication method for all Team Movement. It is one of the first things we teach a puppy.
Zappa is a 17 week old puppy who has never played disc. This is a typical introductory puppy training session for us, meaning it is anything but typical. The concepts used are all standard: Working off the Drop, Attention for Next, Shaping Engagement, and Reinforcing with Action, but the application of them is based upon what the puppy gives and what the situation demands. Be sure to catch the voiceover or it won’t make much sense… I’ll lay out some more stuff below.
Being ahead of the dog is the key to flow and control, and being in front of the dog on interior moves requires fast, purposeful movement. Watching the dog or being caught on your heels is not an option. This form creates a habit out of moving immediately, with purpose and being prepared for the next move before you’re done moving. Making a habit of this kind of movement makes being ahead of the dog much easier leading to greater control and enhanced flow.
How are you going to learn about the wind? What are you going to do to learn how the wind affects your throws? Serious questions…
My guess is you have no answers. But going further, have you even asked the question? Or have you simply looked for a simple answer to managing the wind?
We have already covered the Squeaky Wheel Form in the show. That version was a single direction – 4-6 throws in one direction as a session, and then, perhaps 4-6 throws in the other direction – which can be considered the “standard” version of the form at the Green Belt level. This week’s version is the alternating expression of the form which is 1 jump and catch in the clock direction followed by 1 jump and catch in the counter clock direction. This makes the form much more fluid and flowing and puts the focus on flatwork.
FunKey is a terrific crossover game. The biggest problem training it is the scale of the field and the organization required to paint it up. For a few years now we have been using a Hashtag SweetSpot, and this simple field set up can be used with most of the games including FunKey.
A flatwork green belt Disc Quan Do form, the 4 Way Flank is a form that explores purposeful Team Movement and covers the entire field. 3 Working Flanks and a Front Cross, the 4 Way Flank is a key form for flowing flatwork and controlled purposeful Team Movement.