

UpDog Games are great foundational skill tests and tools. All of them can be used to cultivate great Freestyle play. 4Way Play allows the team to…
When we got news from Hero that they had a super durable light plastic disc, the SuperAero, it took
me all of 5 minutes to make the decision to purchase 5 for testing and to start planning a Prima Test.
Yin and Yang, Light and Dark. Black and White. Interdependent counterparts of the whole that define each other through their exclusive differences; you can’t have the black without the white. Without darkness no light can exist. Bad is defined by good. And in disc dog flatwork, you can’t stop moving clock if you can’t move counter.
Here are a couple of excerpts from the Disc Dog 0-60 – How to Effectively Drive Your Disc Dog.
This is part of my script and will be dressed up as companion text to the video.
There are still a few pre-orders left. I’m thinking it might go up in price, but won’t make a decision on that until the project is nearly done.
Creative releases are often quite difficult to drop into your Team Movement flow, especially counter clock releases. The Flamingo and Flamingitis throws both spin counter clock and both happen while the handler is upside down and all crooked and backwards. Usually these throws are just chucked out there somewhere after the dog goes around or is making a Pass. Eppie and I are working on making these throws with Intent and flowing Team Movement for the leap – on the flank and with shapes.
What Is 4 Way Play 4 Way Play is a multiple disc game that blends quality handling, throwing, and catching. It asks dog and handler…
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