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Get Out and Look Here are both starkly contrasted with GO!. When the handler says,”Go!” the dog should believe the handler and go in the intended direction.
A Go cue is rather simply conditioned. Just say Go and throw – really far. Putting the dog consistently late to the play will cultivate a desire to leave the handler entirely and move in the likely direction of the catch.
Go vs Catch
A game of Toss and Fetch can be used to condition and separate the Go cue from a normal An Around, or a Go Around is the traditional disc dog set up move. The dog goes around the handler’s body in a clockwise or counter clockwise fashion allowing dog and catch. Simply set up a game of Toss and Fetch (traditionally around to a 40 yard throw) and alternate between Around ’n Go, and Around and Catch.
On the reps that use GO! Just be sure to rush the dog to the target and be sure to get the target out in front of the dog. On the reps of Catch (might be a good idea to cue “catch” like Get Out), do not throw until the dog looks at you.
Short for “Positive Marker”, a Mark is a word or signal given at the exact moment a desired behavior is performed. It’s like a clicker. Mark can also mean the the moment the dog looks in and reinforce with the throw on Catch. Mark the moment the dog looks away on Go and let the chase and catch be the cookie.
Long distance throws with either a fixed or free start are great for conditioning a Go cue.
This can happen from a down, from a holder, or from an around — all that matters is that the dog is lined up, hears go, and then is put way behind the 8-ball and late to the party by long distance reward placement.
Don’t be afraid to use a roller if you don’t have the arm to get out there or if your dog is not super high drive and could wilt under a few misses, being held back and all.
Rollers For Sneaky Speed and Distance
Even if you have the arm for big distance to make the dog late to the party, your big arm at big distance takes quite a bit of time and telegraphs the intent with the windup, backswing, and release.
Use rollers to get a head start on an unsuspecting dog and to deliver a disc with sneaky speed and distance.
Blind Tosses are throws that the dog cannot see due to the windup of the handler or direction of the team. Blind Tosses can be used to cultivate and reinforce the Go behavior.
For instance, if the dog is moving right to left, Counter Clockwise out in front of us, and I throw a backhand (Spins and Twists are tricks where the dog spins 360 degrees in a clockwise or counter clockwise fashion. Spin is clockwise and Twist is counter clockwise so it is important), the dog will not be able to see the release due to the Law of Resonant Spins (clock throws go clock and counter throws go counter).
A Go cue can be used to let the dog know to move on without having to watch the release of the disc.
Skipping the Flank or Breaking the Rules
Many times while working on the flank or while dog and handler are moving together, the handler needs to switch positions to make the throw while the dog needs to continue on. If the handler is going to violate position and do something that doesn’t concern the dog or may interrupt or damage the dog’s line, a Go cue can be used to keep the dog going on line. This cue can make the dog ignore the handler’s physical behavior.