Advanced Throwing | How to Throw A Funky AirBounce

Funky throws are the lifeblood of the disc dog freestyler. Delivering discs with various releases are a scoring metric in all disc dog freestyle contests. Continuing development of your quiver of creative releases is a key to growing as a player. I am rather well known for creative throwing and the teaching of creative throwing. Here is a quick lesson on how to throw a funky over the shoulder airbounce, one of my more flashy throws which I call “the Will” because it feels as if I’m using the power of Will to air bounce it.

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Success Is Step by Step – Walking Before Running

Complex skills require a strong foundation. It is extremely important the the steps in this throw are followed. Make sure you can perform the basic toss well before moving on to the “Hitch”. Make sure you can do the throw with the Hitch before swooping through. Make sure you can swoop through before you try to bounce.

Get Clean Before Getting Funky

The Push throw is a funky release on it’s own. It doesn’t spin much, at all. Having a clean release on the basic expression of the throw is key. At the end of the video I demonstrate “the Won’t”. I tried to Will it to air bounce, but it Won’t.

This wonky failed release happens because there was not enough spin on the disc and/or the release was not clean. Make sure you have a clean release to avoid performing the Won’t.

Throw That Funky AirBounce Clockwise

This is a clockwise release. The disc spins clockwise. The Law of Resonant Spins says that clock throws go clock. This means you will throw a funky AirBounce off to your right (lefties, flip it like usual it will be counter clock for you). Your dog should be moving right in order to see it and you should throw it right in order to feel comfy while throwing it.

In the video, you should notice that I’m throwing at the ‘2’ target, the top right hole in the net. When it falls off to the left, it winds up being a lousy toss that doesn’t fly well.

You should also notice that I do stand frontal to the target for the most part. This isolates the arm movement and simplifies the mechanics. If I want to throw it far or throw it with some power or expression, I will throw it more to my right.

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