

Sneak Peek for Patron’s only… Public access Dec 27th | Functions of canine leaping and how leaping catches function by Ron Watson
Patron’s Choice Sneak Peek | Public Access Dec. 26
Key concepts of the canine leaping skill and behavior chain that shape and reinforce a leaping catch.
There is a lot more to a vault than the definition. There is a reason you can’t just watch a YouTube video and get an understanding of the vaulting process. Just because you can do something doesn’t mean you know how to do it, or how it is done; performance is not understanding. This is very evident when it comes to vaulting.
Throwing with IntentThrowing with intent means delivering discs with the intent to make the dog leap or look good. This skill is extremely important for teaching a dog to leap reliably and for enhancing a is throwing a disc to your dog with the intent to make them look good. Throwing the disc to promote a big leap, to hit the dog in stride on the run or throwing a disc that your dog is going to flip for 10 yards away, is the sign of a mature handler.
Reading the disc is a skill that astute dogs and humans pick up rather quickly. The float, the spinSpins and Twists are tricks where the dog spins 360 degrees in a clockwise or counter clockwise fashion. Spin is clockwise and Twist is counter clockwise so it is important to have a, and the speed can reliably be gauged and predicted after several reps. Of course this changes with wind, disc choice, and throwing ability but, generally speaking, the flight path of a disc is easily predicted.
This is a response to a post in a discussion on K9Athlete.com I know this is an older thread. The funny part is I have instructed…
Sneak Peak Access for Patrons Only… Public Access Dec 8
Choosing a disc dog freestyle song can be the easiest thing in the world or one of the hardest. It is kind of a feast or famine situation for most players. And then the boredom sets in...
There are many reasons for choosing a song and many ways a song can function for you and your routine.
Here are a few...
Sometimes a song is simply a cool background vybe. A sonic tapestry for your jam.
This is often the case when you don't really have a song that you are wedded to. It's not a bad idea to have a good background track in your back pocket for when the musical times get tough and you don't really have a song.
If you are one of the many people who just wants a background groove to jam to, that's cool. You do that. Choosing a song doesn't need to be a hassle.
Songs can serve as a personal anthem. You might want to play to a song that really gets your juices going. Maybe the lyrics inspire you. Music is funny like that; it's affective and makes you feel things.
Playing to a song that really suits your personal vybe or inspires you can be one of the most powerful performance songs. Just make sure you don't sacrifice your jam, freak people out, or put people to sleep with it.
That said, if you're really feeling it and are truly inspired, it most likely won't look strange at all.
Choosing a song that tells a story or creating or shaping a story around a song is a super interesting way and reason for choosing a song.
While difficult to really pull off like a full blown story, that everybody understands and appreciates, crafting a narrative for your routine or using a storyline to create a feeling or style of play pr movement isn't so hard.
Developing a storyline for a performance can completely change the way you approach it. It can slow you down, make you look more serious, make you look playful. Using music to tell a story can be quite liberating for your creativity.
Having a story or narrative - a feeling or idea, that can be echoed later in the routine or triggered a few times in your movements and tricks throughout can be helpful for creativity and viewing pleasure.
Telling a complete story, like something everybody gets, that hits on beats and stuff, or maybe interacts with the crowd is extremely hard to pull off. It can be done, and it does inspire awe when done well, but it can be easy to flop.
Sometimes people try to use music as sort of an audio framework. Perhaps something like a mechanical, or electronic storyline. Using the beats and sounds and trying to match with the play. It is similar to using the song as a storyline, but it doesn't have the emotional hits.
It's a sequence of events that are timed to music. It looks cool when done well, but has similar problems as the "story Story" storyline above, timing the beats is hard, and it is much harder at a contest than on the practice field.
I like to stay around 96-108 BPM. That is plenty fast. I like to run slow dogs to fast music, and it's pretty cool to run fast dogs to slow music. 120BPM is almost always too fast.
Resist the urge to play to something of a speed that compels the dog to gallop at high speed or compels you to act rashly. Be careful when choosing a slower song that seems to lag a bit too much. Slower songs with a groove can and often do have hidden, faster beats embedded within them that are surprisingly easy to hit with fast dogs.
Fast songs sometimes have a slower beat that the handler can groove to. These fast songs often make the dog a bit wild though.
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