Choices, choices, choices…
- A Scoot is a Set Up Move where the dog scoots backwards between the handler’s legs. It’s a really clever Set Up Move, the image of your dog spinning around to On a Front Cross, your dog switches Flanks in with you in front of them. From Clock to Counter Clockwise Flank or vice versa. Taken directly from the canine agility:
Lots of choices here. Where do I need to go next? The Bite doesn’t matter. So I get to choose, whatever I want for the direction on the resolution of the Scoot which will set up the Front is a stable position directly in front of the handler. Front is an traditional obedience skill. Usually your dog sits in this position, but standing is often acceptable as A Cross is an canine agility term that describes a change of working sides. Your dog moves from your left to your right (Heel to Side) or from Clock to to Bite.
This is all about figuring out how to get the dog positioned porperly, and while it most likely won’t be a very good transition, I think the lesson of struggling through position changes is important.
I have to choose which way to resolve the scoot: clock or counter? Once I choose that I will switch to the opposite flank and offer a Bite.
- Front Cross to Bite:
The Bite here is a critical skill, and it is a great illustration of why the Bite is included in the standard tricks of Disc Dog Flash Jams .
I want to choose my Scoot direction in the same direction that the Bite will take place because there is a cross in between them.
I will probably offer the Bite with my right hand, which means that Epic will be moving clockwise. So my Scoot has to resolve on my right so Epic can switch from Counter Clock to Clock on the cross.
It’s super elegant stuff that we do all the time, but applying it with purpose is tough.
- Bite to A Dog Catch is a great trick to use for hitting the crowd or for putting a strategic pause in your routine. The dog leaps to catch the disc and:
Not sure what we’ll do here. The Bite might morph into a new Dog Catch. The Bite might remain it’s own trick and Epic will work a Dog Catch that fits from the Bite.
One thing is for sure. He will be crowding me. It will probably be our closest Dog Catch ever attempted.
- Dog Catch to Yachi The dog uses the player´s body as a launching pad to jump for a disc. A Vault is a leaping catch from the handler’s body. The dog leaves the ground:
A Yachi Vault is a spinning Back Vault. I like to do it with 5-8 yards of distance between dog and handler.
That is not going to happen from the Dog Catch.
To make the Yachi Vault happen from the Dog Catch, I will have to be spinning when I throw him out front. And I will have to throw Epic out away from me to create enough distance.
It’s a super interesting and super challenging skill.
It’s going to be a choice to go for it or not.
We will be running this sequence in the near future… Stay Tuned…
Scoot to Front Cross is a potentially HUGE move. It’s going to be a terrific tool for controlling the resolution of the Scoot. It’s sort of Muppet Scoot like, but a bit different — it’s a bit more clinical and flexible.
The Bite as a tool for positioning the dog and creating a team-based release from the Scoot, another huge tool for working around the Scoot.
The toss of the dog out of the Dog Catch was a known skill, but this is a LONG dish, or dismount, from the Dog Catch skill. It’s doable and safe, but required a few reps to dial in.