Hops and I were working on creating a Waiting on cue and situationally is extremely important for disc dog freestyle training. The competition field might not see too much waiting going on as everything is supposed to be happening in flow, with a Bite and it became clear that the tugs I was using were damaged and were causing a problem. I switched to this single tug and ran into an issue. Hops does not have a strong The Give is a retrieve to the hand. A cued Give is a foundational skill that is not super useful in the actual performance of disc dog freestyle, and has huge applications for behavior.
He’s a Jack, Give is not the most fun work in the world. I’ve isolated and done a tiny bit of work on the skill with Hops, but when confronted with a training situation where we had to rely on the Give (single toy), we needed to do some Foundation on the Fly.
Cuing the Give
Initially, I started out Cuing the Give, in hopes that Hops would be able to perform the skill. Well, that didn’t work so well…
Actually, it will work, cuing Give, providing a Dead A Fish is a leaping catch that ends with the dog passing the disc back to the handler before landing back on the ground. The basic idea is catch and release, Fishing is for the dog to tug on, and reinforcing well will definitely teach a dog to give. But it won’t do it in 5 minutes.
Shaping the Give
Shaping is a learning technique where successive approximation and a Positive Marker are used to teach behaviors and communicate concepts. Successive approximation essentially means continually closer to the target behavior. So Shaping is the Give with a single toy has 3 steps:
- Capture the Give and Short for “Positive Marker”, a Mark is a word or signal given at the exact moment a desired behavior is performed. It’s like a clicker. Mark can also mean the act of marking with A Positive Marker is a signal that is used to communicate the exact instant that a behavior is correct and that predicts a positive consequence. A click of the clicker is a Positive
- Capture the Give and Mark with Give Cue
- Cue the Give and Mark with Yes
Step 1 – Capture the Give and Mark with Positive Marker
When the dog is Bitework is an activity or a game that consists of biting and dropping a toy on cue. Cued Bites and cued Drops (and Gives) can be used to teach and reinforce many behaviors., we’re going to provide a real lame tugging partner. We call this a The dead fish tug is just a super boring game of tug from your dog’s perspective. It takes two to tug on something. Tugging is only fun if the other side plays the. It’s lame. A couple of times during this video you can see the tension on the toy decrease – you can see how lame the tug is.
This decrease in the tension makes if far more likely that the dog will initially Give the toy. The Positive Marker isolates the behavior and the Bite reinforcement makes it more likely to happen again.
At this stage, it is very important that we give the reinforcement every time the dog gives. We are reinforcing the Give behavior, nothing more.
Step 2 – Capture the Give and Mark with Give Cue
The next step is to Capture the Give and mark with the Give Cue. It sounds a little wacky, but it’s really great for attaching value directly to the Give Cue.
Step 3 – Cuing the Give and Marking with Positive Marker
The final step is to get tugging, reduce the intensity with that Dead Fish Tug, then say the Give Cue and stick to the Dead Fish tug. Mark with a Positive Marker and reinforce with a Bite.