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Disc Dog Jamming
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0/39 Steps
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Routine Building15 Lessons
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Basic Disc Dog Positions: BSP and BFP
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Zen of Multiples
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Japanese Dog Catch
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Teaching a Fish
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Flip to Vault
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Flip to Dog Catch with Blue
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Dog Catch
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Multiple Flipping Sequence
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Through & Flip Live Speed
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Through - Wait... Flip!
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Notecards
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6 Hallmarks of a Mature Disc Dog Game
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Routine Building with Cookies
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Team Movement & Disc Management
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Art of Linking Tricks
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Basic Disc Dog Positions: BSP and BFP
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Vaults & Overs13 Lessons
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Proper Vault Timing with Loot
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Fakie with Bitework
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Vault Toss - Learning a Horizontal Hover
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Vault Basics with Kenna
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Ballwork with Sue & Ella
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Ballwork - Disc Dog Vault Discrimination
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Types of Linear Vaults
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Lower is Not Always Safer
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A Litany of Too Late & Too Low
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Over Timing
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Cuing Direction
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Time & Space
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Vaulting Vocabulary & Nomenclature
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Proper Vault Timing with Loot
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Flipping8 Lessons
Module 2, Lesson 9
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A Litany of Too Late & Too Low
Module Progress
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This video was shot at 240 frames per second and was shot specifically to get some good technical footage of vault timing. Well we got some good technical footage, but we didn’t get good vault footage. What we captured was a whole bunch of the most classic vaulting and over mistakes: Too Late and Too Low.
A Chronic Problem
The majority of vaulting and over problems are caused by throwing too late or too low. In the video we saw, in super slo motion, the negative effects of throwing too late. Confusion, faulty collection, sloppy foot placement, divided attention (target and obstacle), inability to leap, flailing trajectories and crash landings. These are common problems in the game of disc and are most often caused by throwing too late or too low.