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    Month: July 2020

    Flatwork Compass | A Hair Trigger & Graphic Display of Over-Pursuit

    The affects of a clean trigger in the Flatwork Compass show themselves in most all aspects of the game. Most dogs do not have a clean trigger. Cleanin…
    Ron July 31, 2020
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    Flatwork Compass with Obi | A Dozen Throws and a Different Disc Dog

    12 throws in 4 minutes and we have a dramatically improved trigger, a better wait, and a plan to solve a couple of other nagging problems he has shown…
    Ron July 30, 2020
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    Epic Flatwork Compass for Leaping & FreeFlowing Flatwork

    Communication on the fly is a key element of disc dog freestyle and disc dog game play. It is a good idea to have a clear and concise communication sy…
    Ron July 29, 2020
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    Three Simple Steps to Teach a Polka Puppy a Hoop

    Historical footage recovered from our cloud archive, the Polkanado puppy learning the Hoop behavior. This was her first shot at the skill and you can …
    Ron July 29, 2020
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    DiscDogger Weekly #3

    Installment 3 of DiscDog Weekly Bite Club! Games are in the mix. A few jams with Apryl, Jack , and Ron... And 4 lessons on dropping, sequence building…
    Ron July 27, 2020
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    Loot Ketchum – Gotta Catch Em All | A Flatwork Session

    Last week I put out a piece with Loot on Punishing with a Pause and an Offered Down for better catching. I've been keeping on task with him with this …
    Ron July 26, 2020
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    Epic Sequence Building: Making Things Hot for the New Move

    A step by step method for taking on new disc dog trick or sequence challenges in images and video. Creating new sequences made easy.
    Ron July 26, 2020
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    Identifying and Dealing With an Unintentional Drop Cue With a Prompt Switch

    We have covered this before on the Cued Drop topic. Sometimes your dog learns to drop on a cue that you never intended to teach. In Loot's case, the u…
    Ron July 26, 2020
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    The Flatwork Compass – Creating a Sense of Direction Part 3 | Learn How to Follow the Leader

    Follow the Leader is a great game. It's fun. But following a leader that is a prey driven animal might lead you to places you don't want to be. Follow…
    Ron July 26, 2020
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    The Flatwork Compass – Creating a Sense of Direction Part 2 | Separating the Flank From the Pass

    Disc Dogs who know the difference between a Flank and a Pass are easier to handle. Handlers who know the difference between a Flank and a Pass are bet…
    Ron July 26, 2020
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    The Flatwork Compass – Creating a Sense of Direction Part 1 | Clock & Counter

    A compass is used to find your way, to navigate. It tells you which direction you are going and helps to figure out where you are at and which direct…
    Ron July 26, 2020
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    DiscDogger Weekly #2

    DiscDogger Weekly disc dog webseries by Pawsitive Vybe Episode #2. Featuring Apryl Lea & Jack Fahle. Playlist includes 3 Lessons and 8 Jams
    Ron July 19, 2020
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    Epic Sit Pretty Multiple Training | Session 1

    Ron & Epic work on a Mutliple/Juggle in the Sit Pretty position.
    Ron July 18, 2020
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    Better Catching with Loot | Punishing with a Pause and the Offered Down Part II

    Part I covered a bunch of techniques and concepts that we use to reinforce the catch and punish the miss. It also laid out the Path that Loot a I took…
    Ron July 15, 2020
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    The Path to Better Catching with Loot | Punishing with a Pause and an Offered Down Part I

    The first of a two part lesson on Punishing with a Pause and an Offered Down. It outlines several strategies for reinforcing the catch and punishing t…
    Ron July 15, 2020
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    UpDog Game Strategies | Single Jump Frizgility with Loot

    I think many disc dog freestylers, especially old schoolers and noobs are not overly interested in Frizgility because they don't have the agility skil…
    Ron July 14, 2020
    0 Comments

    Discdogger Weekly Returns | A Nearly New Weekly Disc Dog Show…

    Back in the day there was this really cool disc dog freestyle show called Discdogger Weekly, produced by Josh Grenell, co-founder of the MN Disc Dog C…
    Ron July 11, 2020
    0 Comments

    Drop vs Catch | The Best of Both Worlds for Disc Management and Game Strategies

    The only thing you will do more in a round of freestyle than drop discs is to catch them, and that is only if you go dropless. Dropping discs is, lite…
    Ron July 10, 2020
    0 Comments

    Do THEN Cue Part II | Epic Proofing of the Cued Drop

    This kind of proofing on the Cued Drop will enable greater disc management potential and enhance the Drop behavior in general. This work will enable E…
    Ron July 8, 2020
    0 Comments

    Drop Problems? Do Before Cue for Responsive Drops

    It's quite hard to flow with a dog who doesn't drop on cue. This problem is greater if you treat action and interaction with the handler and disc as a…
    Ron July 8, 2020
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    Go Do Dog Stuff...

    Forum Description

    It's quite hard to flow with a dog who doesn't drop on cue. This problem is greater if you treat action and interaction with the handler and disc as a cookie and expect the dog to Drop before offering the cookie. This is the way most of us like to install the Cued Drop as it affords the handler greater control over reinforcement of the Drop behavior.

    If all goes well, the dog learns that the cued Drop, physical or verbal, makes next happen.

    https://www.youtube.com/watch?v=vyqAez5zTBw

    Breakdown of Flow with Cue Before Do

    Cue Before Do, asking for the Drop before moving on to the next action, is an operant training technique. It can be very effective. Operant behavior requires that the dog do the behavior before getting the cookie. This allows the handler to reinforce the Cued Drop with a throw, an action, or interaction with the handler.

    If the skill doesn't happen there is a breakdown of the game and the flow stops. Within this operant training method, the reduction in rate of reinforcement, Cookies Per Minute (CPM), is a punisher (-P - removing Next). Reduced CPM should make the latent drop less likely to happen. As soon as the teeth come off and the disc is dropped, Next is offered and the game is on.

    If it always happens, this breakdown in flow, and the punishment process itself can become part of the game. The dog learns that the breakdown in flow is simply part of the game. And they will put up with it because they love to play.

    It is important to avoid the "always" part of the process.

    Do Then Cue

    Offering a set up move or pulling a flank before the Drop cue on purpose is a terrific way to avoid the breakdown in flow on every rep.

    If the dog is not going to drop in a timely fashion, don't ask. Just move on to some set up work or flatwork to prove that the game keeps moving and set up a situation where carrying the disc becomes a burden to the dog, a burden they are likely to give up to get on with the game.

    The idea behind Do Then Cue is to make flow the expectation. Flow is how the game always works.

    Pull Flank

    Turning sideways and pulling the dog around on the flank is a great way to smooth out the hook up between dog and handler on the retrieve. It breaks the linear retrieve idea and the antagonistic pressure of the retrieve and sets the team in motion together. When the team is in motion together for a moment, the idea that "I need to drop it at my handler's feet..." does not compute. "When are we going to do this thing. Hey, I can't do this thing with this disc in my mouth..."

    This situation reinforces the cued Drop. The dog is far more likely to drop on cue in this situation than mid-retrieve, or even while standing in front of the handler. All that is left to do is for you to predict and cue when it is likely to happen. Because you are moving together, as a team, and you're leading the team, you have the power to continue flowing motion until that drop is likely to happen.

    Around

    Most disc dogs know what Go Around means, and I'm not talking about running around your body. They know that it means a throw is coming. Offering the around behavior and letting it set up without the Drop cue sets up a pregnant pause of sorts. The dog knows that a throw should be coming. The holding on to the disc gets in the way.

    This also reinforces the Cued Drop. Be careful to not set up a pattern of timing or position or to build in latency as I was doing with Polka in the attached video. If you notice, I was cuing Drop at the same time and same position on most every rep at roughly 3/4 of the way around. Pattern training is the enemy of stimulus control.

    Thru

    A Thru cue is kind of a stand in for other Set Up Moves. It is a somewhat challenging behavior to carry through, and it is not an Around. Using the Thru and other set up moves and interior tricks is about generalizing the Cued Drop and avoiding pattern training and contextual understanding of the Drop behavior.

    Compound or Multiple Set Up Moves

    For some dogs, multiple Set Up Moves or flatwork movements might be required to set up a situation where the dog is likely to drop on cue. A Go Around might not be enough time or require enough effort for the dog to see the carrying of the disc as an inconvenience or as an impediment to the next action. You might need Around>Twist>Thru... Drop or some other extended behavior chain to reinforce the Cued Drop without any latency.

    For other dogs, compound Set Up Moves or multiple Set Up Moves in a row, or some chain of set up and flatwork can be a proofing exercise to challenge and test the understanding of the cued Drop.

    Keep Focus on the Drop

    While we are using Set Up Moves, the focus is on the Drop.

    Waiting Works

    If the dog drops early for some reason, don't tell them to fetch it up. You may request a fetch it up one or two times, total, and then it becomes the dog's responsibility. Your waiting should prompt the dog to try to figure out what the problem is. "Oh, I don't have a disc in my mouth... Hang on a sec."

    Then they go and get the disc in order to make the Cued Drop a possibility. This concept, in the dog's mind, is a key to understanding that the Cued Drop makes next happen.

    As soon as the dog gets the disc, you may choose to cue the Drop immediately to further cement the idea that the Cued Drop makes next happen.

    Cued Drop Is THE Criteria

    We are not doing this to teach the dog to carry past the handler, or to carry longer, or to perform an Around while carrying a disc. Of course that happens and is a nice side effect, but the point is to teach the dog that dropping on cue, immediately makes the world go round and is totally epic!

    The Cued Drop is THE criteria. Be careful to not get too focused on the performance of Set Up Moves and flatwork. If you are marking each behavior or multiple behaviors, mark the Set Up Moves with a curt and simple "yes" and save the "YES!!!" for the Cued Drop.

    Also don't get too focused on perfect performance of the set up or flatwork movements. Again, the criteria is the Cued Drop - teeth off after the cue. So when the dog picks up a disc after you wait out an unintentional drop, cuing the Drop immediately is a good idea. Keep the focus on the criteria at hand.

    Massage Criteria with Behavior Choice

    If you realize that a particular behavior works well, use it to your advantage. Do 3 or 4 reps in a row to help seat the idea into the dog's brain. Use those 3 or 4 reps as springboards for a more challenging behavior or as a set up to try a cued Drop before cuing anything else.

    If you realize that a behavior doesn't work, save it for later, perhaps after the dog has kicked ass on a few reps of that more likely behavior.

    Again, the criteria we're looking for is the Cued Drop. If the dog gets the idea that the cued Drop makes Next happen, they'll do it wherever you want.

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