Choices, choices, choices…
- Scoot to Front Cross:
Lots of choices here. Where do I need to go next? The Bite doesn’t matter. So I get to choose, whatever I want for the direction on the resolution of the Scoot which will set up the Front Cross to Bite.
This is all about figuring out how to get the dog positioned porperly, and while it most likely won’t be a very good transition, I think the lesson of struggling through position changes is important.
I have to choose which way to resolve the scoot: clock or counter? Once I choose that I will switch to the opposite flank and offer a Bite.
- Front Cross to Bite:
The Bite here is a critical skill, and it is a great illustration of why the Bite is included in the standard tricks of Disc Dog Flash Jams .
I want to choose my Scoot direction in the same direction that the Bite will take place because there is a cross in between them.
I will probably offer the Bite with my right hand, which means that Epic will be moving clockwise. So my Scoot has to resolve on my right so Epic can switch from Counter Clock to Clock on the cross.
It’s super elegant stuff that we do all the time, but applying it with purpose is tough.
- Bite to Dog Catch:
Not sure what we’ll do here. The Bite might morph into a new Dog Catch. The Bite might remain it’s own trick and Epic will work a Dog Catch that fits from the Bite.
One thing is for sure. He will be crowding me. It will probably be our closest Dog Catch ever attempted.
- Dog Catch to Yachi Vault:
A Yachi Vault is a spinning Back Vault. I like to do it with 5-8 yards of distance between dog and handler.
That is not going to happen from the Dog Catch.
To make the Yachi Vault happen from the Dog Catch, I will have to be spinning when I throw him out front. And I will have to throw Epic out away from me to create enough distance.
It’s a super interesting and super challenging skill.
It’s going to be a choice to go for it or not.
We will be running this sequence in the near future… Stay Tuned.